Instead of choosing a career, you choose from connected but differing things – here we have “Visit Japan” or “Visit London”, in which case you get questions on either Japan or London, in another show there’s “Sing a duet with Taylor Swift” or “Visit the Queen”, in which case the questions are about Taylor Swift and The Queen respectively. The second adventure takes a slightly different tack. The other team gets to choose from the untaken career choice or a new third set of questions. A clear run with brief discussion in round one should allow you to get four questions. There’s an unfortunate element of double jeopardy at play here, if you get a question wrong not only do you miss out on one set of points, but you’ll very probably miss out on a second more significant set of points later through running out of time. The adventure continues until they run out of “gas” – effectively it’s an 80-second time limit. If they are wrong then the gate shuts on them and they are assessed a five second penalty. If they are right, the tunnel turns green and they earn the lifepoints on the odometer (starting at 100 then increasing by 100 on each subsequent question). If you can’t read that, the question is “who is the honoury president of the Boy Scouts of America?” The team selects an answer by turning the steering wheel in one way or the other. The kid isn’t isn’t actually controlling the driving, but the steering wheel isn’t for show.Īlong the way the road forks with a question. As the adventure progresses the actual car starts leaning and bumping, a bit like a plane simulation. All the questions in it relate to the career.Ĭareer chosen, it’s time for the adventure! The car drives along down a number of themed roads – a carnival, the beach, a railtrack, that sort of thing. In the first adventure, the team must select a career. Nicotero manages to avoid using just the word “points” throughout the entire show which shows a lot of restraint and talent.Įach team’s first two adventures take place in the Game of Life car. Teams consist of two kids and a grown-up. The team with the most lifepoints at the end of the game will play for a nice prize, a 3D home cinema set-up in this case. They will both compete in three ‘adventures’ to try and earn ‘lifepoints’. The titles are a Game of Life car driving along a number of madcap scenarios, of which we’ll see more of in a moment. Jolly host Frank Nicotero (of Street Smarts fame) introduces us to the show in front of the iconic Game of Life spinner. Following the success of Family Game Night, The Hub has plundered Hasbro’s (who co-own the channel) back catalogue for board games to adapt for television.
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